---- ReleaseNotes Patch 1.5.6 -> 1.5.7 ---- * Fixed an issue where the text in the license-screen window was too long so you couldn't read which license key to input. ---- ReleaseNotes Patch 1.5.5 -> 1.5.6 ---- [ Note ] This patch was never released, since the latest nVidia videocard drivers also resolve the ocean rendering issue. [ Ocean ] * Fix for the ocean visual artifacts for nVidia videocards ---- ReleaseNotes Patch 1.5.0 -> 1.5.5 ---- [ Environments ] * Improved collisions; Hamburg, New York, Rotterdam, San Francisco, Solent [ Ships ] * Improved ships settings for 35 ships (dynamics, lights, meshes, etc.) [ Multiplayer ] * SSE CE multiplayer compatibility fixes * Fixed crash in server ui * Changed multiplayer product ID ---- ReleaseNotes Patch 1.4.0 -> 1.5.0 ---- [ Multiplayer ] * Fixed issue where creating ropes on your own server would not work properly. * Improved rope / towing bahaviour. * Connection points updated when ropes are changed, prevents issue where connection points show incorrect information. * Prevented an issue where leaving a server would leave a 'ghost'-ship behind. * Horns and watercanons are now syncronized. * Sinking has been disabled. * Players' names displayed above the ships (optional) * Statistics being tracked [ Ships ] * Improved various ships (lights, bridges, dynamics) * The Hide GUI action no longer resets the controls ---- ReleaseNotes Patch 1.3.5 -> 1.4 ---- [ General ] * New feature: freeroam setting are stored in the profile, per profile * New feature: sync your local time with freeroam time * Fixed an issue in multiplayer where the ropes would not connect to the proper point * Fixed an issue where the ai traffic would not start in Rotterdam and Padstow * Fixed an issue where the cinematic camera would have different clipping distances than other ship cameras [ Chart ] * Improvement: adjusted colourscheme * Improvement: adjusted bouy icons [ Mission editor ] * New feature: pilot character * New feature: ambulance van, trucks [ Ships ] * Improvement: ship collisions stability * Improvement: ferry pontoon mid-low LODs fixed material [ Environments ] * Improvement: New York seabed lowered * Improvement: detailed Berghaven in Rotterdam ---- ReleaseNotes Patch 1.3.0 -> 1.3.5 ---- [ UPDATE ] [ General ] * New feature: support for Ferry AddOn * New feature: switch direction also influences controls and orbit camera * Improvement: added bollards to several environments still missing them * Improvement: performance * Improvement: ship ai behaviour * Improvement: PhysX no longer requires 3rd party installer * Fixed an issue with the chart taking too much memory * Fixed an issue where the Sigita DLC showed up as different gamemode [ Chart ] * Improved navigation lights * Fixed an issue where the ships appear light-grey instead of black [ Ships ] * Improvement: tweaked anchor chain thickness * Improvement: disabled water-impression effect on certain ships * Improvement: added name to hull of Pride of Rotterdam * Fixed an issue where smoke appeared too bright at night * Fixed an issue with the anchors and chains on Vermaas, Latitude, Agile Solution and Protector * Fixed an issue where creating missions with DLC the user doesn't own, allows the DLC to be played * Fixed an issue with the bowthruster of the Mare Australe * Fixed minor spelling mistakes in ship descriptions [ Mission editor ] * Improvement: disabled delete keyboard key to delete entities, now only possible from GUI * Fixed an issue where the property window remained open when exiting the mission editor * Fixed an issue where the crew doesn't get placed correctly on the deck ---- ReleaseNotes Patch 1.2.2 -> 1.3.0 ---- [ UPDATE ] [ General ] * New Feature: Mission Editor is now available from the main menu. Manual available from the Windows Start menu. * New Feature: Antialiasing functionality is now accessible from the options -> graphics -> quality settings menu * New Feature: Shortcut in Windows Start menu to access game photo folder * New Feature: Added navigation lights on bouys * New Feature: Cinematic in-game camera added. Select from camera GUI. Left-mouse-button click to set camera location, LMB click again to set camera height. * Performance Improvement: Allow the game to allocate more memory, upto 3GB, on 64-bit systems * Performance Improvement: Duplicate mission behaviour; just the duplicate mission will be omitted and the user will get notified in the main menu * Performance Improvement: Allow more parts of the game to run in a separate thread, optimizing performance * Visual Improvements: Lightened up the night, Brighter ambient colours, More prominent reflections, Buoy navlights * Fixed an issue where a duplicate file could interfere with several menu's in-game * Fixed an issue where mission savegames could corrupt ship controls [ Chart ] * Added depth display ranges * More realistic buoy positioning [ Missions ] * New Feature: Added bollards to freeroaming in all environments * Improved freeroam traffic pathfinding * Fixed an issue where autopilot would incorrectly warn about other ships * Fixed and added better descriptions for several mission objectives [ Ships ] * New Feature: Added anchor chains and dropping anchors * New Feature: multiple helmsman cameras on appropriate ships, cycle through them with the GUI or the shortcut key (2) * New Feature: helmsman camera panning, use default camera panning actions to pan the camera left or right * New Feature: Added functionality for SS08-style controlling, using dual throttles by moving the center of the levers * New Feature: Added working Bridge-wing controls * New Feature: Moving indicators on ship bridges (rpms, rudder angles) * New Feature: Moving radar on bridge monitors * New Feature: Rowboat deployables on Red Eagle * New Feature: Navigation light state 'fishing' * New Feature: Option to switch a Ferry's general direction * Improved tighter mooring ropes (tighter) * Improved performance of ship update * Improved smoke particles on most ships * Improved ship dynamics * Improved navigation lights * Improved mouse-response for controls * Improved ship bridge layouts * Improved ship bridge control types * Fixed and added several missing hull ship names * Fixed an issue where controls on several ships could interfere with eachother (mouse/keyboard) * Fixed an issue and made walkthrough run mode functional again * Fixed an issue with collision of the Red Eagle * Fixed an issue where the GUI indicator would display negative (port) values while they should be positive (starboard) [ Mission editor ] * Mission Editor added * Updated Feature: added multiselecttool * Updated Feature: double-click anywhere in the environment to center the camera's focus point there. ---- ReleaseNotes 1.x -> Update 1.2.2 ---- [ General ] * Added buoys to environments * Added VHF radio chatter * Added functional camera reset (orbit, walkthrough, helmsman). * Added orbit camera panning with middle-mouse button * Added functionality when in walkthrough mode, secondary ship controls are available * Added free-roam traffic (optional) * Added Billy Green as ship in free roaming * Improved walkthrough up-stairs speed * Improved ocean performance * Added option to turn off damage in freeroaming * Fixed an issue when enabling logfiles they would cause user to end up in a virtual store folder * Fixed an issue where joystick deadzones would reset the control [ Missions ] * Fixed various smaller issues * Added tutorial mission [ Ships ] * Added lifeboats on Orient Star * Added lifeboats on Pride of Rotterdam * Added smoke from exhausts * Added barge connection points * Improved several bridges (layouts/controls) * Improved damage and collisions (less sensitive) * Improved watercannon power for smaller ships * Fixed Jumbo Javelin walkthrough on bridge * Fixed azipod controllers can turn 360 degrees * Fixed a visual artifact where bow splashes were being cut off * Fixed an issue where deployable navigation lights are kept on when boarding the parent ship * Fixed an issue where deployables might not start in the correct position * Added option to show/hide bridge controls in helmsman and walkthrough cam (default key is 'c') * Improved Bugsier 2 controls and able to rotate 360 degrees * Improved ship dynamics * Improved navigation light configurations * Improved initial ship positions on start of mission * Fixed RedJet4 walkthrough start position * Fixed an issue with the near clipping plane on small ships [ GUI ] * Added current time and elapsed time on GUI * Added wind indicator on conning display * Fixed DTW in nautical miles * Improved loading screens * Improved showing/hiding of GUI (default key is 'tab')