** ReleaseNotes Patch 1.2.2 -> 1.3 ** [ General ] * New Feature: Mission Editor is now available from the main menu. Manual available from the Windows Start menu. * New Feature: Antialiasing functionality is now accessible from options -> graphics -> quality settings menu * New Feature: Shortcut in Windows Start menu to access game photo folder * New Feature: Added navigation lights on bouys * New Feature: Cinematic in-game camera added. Select from camera GUI. LMB click to set camera location, LMB click again to set camera height. * Performance Improvement: Allow the game to allocate more memory, upto 3GB, on 64-bit systems * Performance Improvement: Duplicate mission behaviour; just the duplicate mission will be omitted and the user will get notified in the main menu * Performance Improvement: Allow more parts of the game to run in a separate thread, optimizing performance * Visual Improvements: Lightened up the night, Brighter ambient colours, More prominent reflections, Buoy navlights * Fixed an issue where a duplicate file could interfere with several menu's in-game * Fixed an issue where mission savegames could corrupt ship controls * Various smaller bugfixes [ Mission editor ] * Mission Editor added * Updated Feature: added multiselecttool * Updated Feature: double-click anywhere in the environment to center the camera's focus point there. [ Chart ] * Added depth display ranges * More realistic buoy positioning [ Missions ] * New Feature: Added bollards to freeroaming in all environments * Improved freeroam traffic pathfinding * Fixed an issue where autopilot would incorrectly warn about other ships * Fixed and added better descriptions for several mission objectives [ Ships ] * New Feature: Added anchor chains and dropping anchors * New Feature: multiple helmsman cameras on appropriate ships, cycle through them with the GUI or the shortcut key (2) * New Feature: helmsman camera panning, use default camera panning actions to pan the camera left or right * New Feature: Added functionality for SS08-style controlling, using dual throttles by moving the center of the levers * New Feature: Added working Bridge-wing controls * New Feature: Moving indicators on ship bridges (rpms, rudder angles) * New Feature: Moving radar on bridge monitors * New Feature: Rowboat deployables on Red Eagle * New Feature: Navigation light state 'fishing' * New Feature: Option to switch a Ferry's general direction * Improved tighter mooring ropes (tighter) * Improved performance of ship update * Improved smoke particles on most ships * Improved ship dynamics * Improved navigation lights * Improved mouse-response for controls * Improved ship bridge layouts * Improved ship bridge control types * Fixed and added several missing hull ship names * Fixed an issue where controls on several ships could interfere with eachother (mouse/keyboard) * Fixed an issue and made walkthrough run mode functional again * Fixed an issue with collision of the Red Eagle * Fixed an issue where the GUI indicator would display negative (port) values while they should be positive (starboard) [ Multiplayer ] * Improved network ship dynamics * Improved stability * Fixed an issue where the ocean state was not syncronized among peers * Fixed an issue where the in-game time was reset upon rejoining a session ** ReleaseNotes Patch 1.1 -> 1.2.2 ** [ General ] * Added radio chatter * Added camera reset (orbit, walkthrough, helmsman). Camera will also reset when pressing shortcut key for 0.5s * Added orbit camera panning with middle-mouse button * Added functionality When in walkthrough mode, secondary ship controls are available * Added optional free-roam traffic * Added option to turn off damage in freeroaming * Added Billy Green as ship in free roaming * Added bouys to all environments * Improved walkthrough up-stairs speed * Improved ocean performance * Fixed an issue when enabling logfiles they would end up in a virtual store folder * Fixed an issue where joystick deadzones would reset the control [ Missions ] * Added tutorial mission * Fixed various smaller issues [ Ships ] * Added lifeboats on Orient Star, Pride of Rotterdam * Added smoke from exhausts * Added barge connection points * Added option to show/hide bridge controls in helmsman and walkthrough cam (default key is 'c') * Improved several bridges (layouts, controls and indicators) * Improved Bugsier 2 controls; new mesh and able to rotate 360 degrees * Improved damage and collisions (less sensitive) * Improved watercannon power for smaller ships * Improved ship dynamics * Improved navigation light configurations * Improved initial ship positions on start of mission * Fixed Jumbo Javelin walkthrough on bridge * Fixed RedJet4 walkthrough start position * Fixed azipod controllers can turn 360 degrees * Fixed a visual artifact from bow splashes being cut off * Fixed an issue where deployable navigation lights are kept on when boarding the parent ship * Fixed an issue where deployables might not start in the correct position * Fixed an issue with the near clipping plane on small ships [ GUI ] * Added current time and elapsed time on GUI * Added wind indicator on conning display * Improved loading screens * Improved showing/hiding of GUI (default key is 'tab') * Fixed DTW in nautical miles ** ReleaseNotes Patch 1.0 -> 1.1 ** [ General ] * Added support for dynamically enabling and disabling logs [ GUI ] * Added heading indicator * Added depth sounder. Depending on ships' length, there will be either 1 or 2 depth sounders * Added photocamera in GUI * Added radar range on display * Improved radar cursor distance * Improved radar range; increased, from 0.13 to 12 NM * Improved ships' scale on radar [ Missions ] * Added new rewards for several missions * Added functionality where towable ships are controllable in missions * Added functionality to view rewards fullscreen * Added a feature where completed missions are marked in mission selection windows * Improved several missions * Improved handling and updating of objective window * Fixed an issue where switching environments would not trigger AI properly * Fixed an issue where timers would not speed up together with engine speed factor (autopilot) * Fixed some issues with switching controller type between AI and player/static * Fixed a specific case where deploying a deployable, boarding it and deploying it again would remove it's bowsplashes * Fixed loading a saved game does not properly restore weather state * Fixed an issue where ships that are connected were not forced to keep their physics on [ Autopilot ] * Improved the autopilot. You are only not allowed to use the autopilot, when you are close to an objective area or you are mooring or towing * Improved autopilot messages. It is now clear why the autopilot has stopped * Fixed an issue where Al the thrusters of the ship were not reset correctly when the autopilot has stopped [ Dynamics ] * Improved dynamics of most ships * Improved heightlookups (smoother movement) [ Ships ] * Minor visual updates [ Sound ] * Improved engine sound * Fixed an issue where the sound was not muted at the end of a mission [ Multiplayer ] * Added player list context menu * Fixed an issue where it was possible to select a spawnpoint that had an other player ship near to it * When pressing Enter after typing a message in the chat window, the chat window is deactivated